Friday, April 8, 2011



I sanded and painted the mask and eyes. I printed some irises on glossy paper then cut them out and glued them to the eye. This really quick animation just proves to me that it works.


There are some modifications that need to be made, but I think all the parts work well enough to move forward with this build. The hair and mouth shapes are next.

Thursday, April 7, 2011





My latest 3D prints arrived last night (7 pieces in all). Two eyes, eye holder, mask, back head, main hub, and clamp for neck wire. Everything is keyed except the neck clamp which has two nuts and bolts.

I glued in the little magnets so the mask clicks right into place.

This week I'll explore the issues and work on sanding and painting everything.

I have yet to finish the two hair pieces which will fit into the slots on top of the head, of course the little divots on top don't have the magnets yet.

Really fun!!

Monday, December 6, 2010

Lipsync with new faces













Here is the Youtube version
There are all the faces I used (just 8 because the "V, B" shape wasn't accepted at first) and a pic of the setup with my G2. The posts on the bottom did not work at all as a key for the masks. One side was too wide and the other was too thin. So I made a clay jig to register each mask using the forehead and eyes.
I realize now that you need to make spaces for magnets and have keys from the very beginning. I also think I need to learn how to animate in Blender so I can test the shapes first. My "A, I" shape is a little too exagerated for my character.
I finished this ahead of schedule and in doing that I sacrificed a few things like designing a skull with magnet registering, testing the mouth shapes in Blender and figuring out the eye issue, but with this kind of work if it's not one thing it's another.
The faces in the lipsync are are out of the box fresh - I didn't sand or paint them. One of them is a little brown from the clay I used as the key. I am going to sand and paint them and continue to work out how the eyes will work.
In the end I think it was good to quickly get these faces printed to just have them and learn from something solid and real.

Monday, November 22, 2010

Awaiting 9 replacement faces from Shapeways

I finally am back on track with my project. I just sent off nine files to Shapeways and I will receive the printed masks after Thanksgiving.
I redesigned the face so it has less detail on the cheeks (rounder and less gaunt). I also put a small post where the neck bone would be that should fit snugly into a 5/32 square brass tube.

The nine faces are in the following mouth shapes:
closed
c, d, g, k, s, etc...
e
a, i
o
w, q
u
f, v
m, b
I'll certainly post when I get the faces.

Tuesday, September 22, 2009

I decided that I wanted to try the 3D printing thing so I downloaded Blender made a duplicate (tried) of my original head and got it printed up at Shapeways.com. It turned out pretty well for my first 3D face. I printed the same head in two different materials: White Strong & Flexible (WSF) and White Detail (WD).







WSF and a badly poured plaster original sculpt head on a stick.















White Detail verse White Strong Flexible.


WD is actually slightly translucent and smooth feels almost waxy. WSF looks and feels like fine sugar, you would need to sand it to get it smooth.





As far as the sculpt goes - I put too much detail in the face with the cheek bones and mouth area and frankly it ages him 10 to 20 years. The eyes ended up being too wide as well.







The next run I will subtract the round eyeballs from the mask and try to get my main mouth shapes I worked on for lipsyncing.
I'm not sure which one I will use. I'll test painting before I decide.
The costs are:
White Strong & Flexible $11
White Detail $18.29
These are Shapeway prices for my masks which are about 3/32" thick, but vary up to 3/16" at the forehead. The materials are also Shapeways names.
Fun stuff!

Monday, June 1, 2009

Change in plan

I decided to change the way I will animate my characters head. I was all gung ho about the silicon mask and poured one to test the concept. At first (this was back in Nov 08) I was happy - it looked great, there was an issue with bubbles, but looked good. Then I tested eyebrow movement and the whole eye moved including the eye shape deforming. So now I'm back to using replacement faces. Frankly it doesn't hurt that Coraline pulled it off fantastically. For now I'm sculpting mine by hand, but the 3D printer idea looks totally fun and well, helpful.

Behind the scenes

Thought I would put up some behind the scenes shots.

Christian my main character showing off the camera sled. The camera screws in from the bottom.


Sled in action


This photo is the day after the last shot on my final assignment. The tinfoil wrapped light is my spot light that I lit his face with. I had a board above the camera that bounced the light from the black spots above too. The big arts and crafts light was off during filming.






Friday, May 22, 2009

I've been working for the last few months as if I was taking a class on animation. I made a syllabus with 5 assignments and the last one was to be at least a 30 second long video.

Below is that Video which includes a lip sync test (assignment #4).




Larger Youtube video here.


Character sheet is below:



Saturday, November 22, 2008

Long time no post, but I have been working a bit.

Here my main character is standing in front of early character studies.


My first silicon mask is shown above with clay hair and a costume pulled on over the bare armature. This photo shoot is the geeky kind of thing that keeps me going.




Saturday, September 6, 2008

Panning a room

Shot 5 has evolved into a panning shot of the whole room. In the finished shot he will walk from the chair to the drawers and take out a book. The posted video is just my practice run to get down a smooth pan. That's my first armature standing next to the drawers.











I printed lines .5 degrees apart radiating in a circle and taped that to part of the tripod, then I cut a pointer out of tin, taped that above the lines and moved the tripod by hand.



The pics below might explain it.


The set is 2 1/4" scale (the door is 15" tall).

Sunday, August 24, 2008

Starting animatics

Now that my armature is almost done I got into animating. I decided to do some rough animatics of my shot list and see how they flow and to just practice animating.
I only have three walls finished on his room set so I can't complete all the shots in the film.
It's weird to animate using keyframes and then extend the shot (to get the timing) by copying the keys from two to 8 times.



The clip above is Shot 5 and 6.
In shot 6, the black to the left is the incomplete set. Yeah I didn't think I would have to build the bay window that should be there.

Monday, August 4, 2008

Armature walk test

Thought I would try to animate again.

Tuesday, July 29, 2008

Details of Armature




Part B screws into part E.

Sunday, July 27, 2008

This is my main character's armature, it's the second version. This time I used aluminum with steel balls and rods. The head looks slightly funny because the eyes are missing (they would be right under the rods poking out the front). The rods will control the eyebrows.