Saturday, November 22, 2008

Long time no post, but I have been working a bit.

Here my main character is standing in front of early character studies.


My first silicon mask is shown above with clay hair and a costume pulled on over the bare armature. This photo shoot is the geeky kind of thing that keeps me going.




Saturday, September 6, 2008

Panning a room

Shot 5 has evolved into a panning shot of the whole room. In the finished shot he will walk from the chair to the drawers and take out a book. The posted video is just my practice run to get down a smooth pan. That's my first armature standing next to the drawers.











I printed lines .5 degrees apart radiating in a circle and taped that to part of the tripod, then I cut a pointer out of tin, taped that above the lines and moved the tripod by hand.



The pics below might explain it.


The set is 2 1/4" scale (the door is 15" tall).

Sunday, August 24, 2008

Starting animatics

Now that my armature is almost done I got into animating. I decided to do some rough animatics of my shot list and see how they flow and to just practice animating.
I only have three walls finished on his room set so I can't complete all the shots in the film.
It's weird to animate using keyframes and then extend the shot (to get the timing) by copying the keys from two to 8 times.



The clip above is Shot 5 and 6.
In shot 6, the black to the left is the incomplete set. Yeah I didn't think I would have to build the bay window that should be there.

Monday, August 4, 2008

Armature walk test

Thought I would try to animate again.

Tuesday, July 29, 2008

Details of Armature




Part B screws into part E.

Sunday, July 27, 2008

This is my main character's armature, it's the second version. This time I used aluminum with steel balls and rods. The head looks slightly funny because the eyes are missing (they would be right under the rods poking out the front). The rods will control the eyebrows.