Shot 5 has evolved into a panning shot of the whole room. In the finished shot he will walk from the chair to the drawers and take out a book. The posted video is just my practice run to get down a smooth pan. That's my first armature standing next to the drawers.
I printed lines .5 degrees apart radiating in a circle and taped that to part of the tripod, then I cut a pointer out of tin, taped that above the lines and moved the tripod by hand.
Now that my armature is almost done I got into animating. I decided to do some rough animatics of my shot list and see how they flow and to just practice animating. I only have three walls finished on his room set so I can't complete all the shots in the film. It's weird to animate using keyframes and then extend the shot (to get the timing) by copying the keys from two to 8 times.
The clip above is Shot 5 and 6. In shot 6, the black to the left is the incomplete set. Yeah I didn't think I would have to build the bay window that should be there.
This is my main character's armature, it's the second version. This time I used aluminum with steel balls and rods. The head looks slightly funny because the eyes are missing (they would be right under the rods poking out the front). The rods will control the eyebrows.